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Character Sheets

Post  Zanillo on Sat Dec 05, 2009 2:30 pm

Player:
Character Name:
Class & Level:
Race, Gender & Age:
Alignment:
HP (FiBU):
Initiative:
Vision:
Speed:
Passive Perception:
Passive Insight:
Experience: 0 / 1000
Deity:

DESCRIPTION
Height:
Weight:
Eyes:
Hair:
Skin:
Other:

ATTRIBUTES
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

ATTACKS
Basic Melee:
Basic Range:

DEFENSES
Armor Class:
Fortitude:
Reflex:
Will:
Conditional Modifiers:

SKILLS
Acrobatics(dex):
Arcana(int):
Athletics(str):
Bluff(cha):
Concentration(int/wis/cha):
Diplomacy(cha):
Dungeoneering(wis):
Endurance(con):
Heal(wis):
History(int):
Insight(wis):
Intimidate(cha):
Nature(wis):
Perception(wis):
Profession(any):
Religion(int):
Speak Language: Common
Stealth(dex):
Streetwise(cha):
Thievery(dex):

FEATS
Proficiencies:

RACE & CLASS FEATURES
Racial:
Attributes:
Size:
Speed:
Vision:
Languages:
Class:
Power Source:
Armor Prof:
Weapon Prof:
HP @ 1:
HP/LVL:
Surges/Day:
Defenses:

SPELLBOOK/POWERS
Rituals:
At-Will:
Encounter:
Daily:
Utility:

EQUIPMENT
Primary Weapon:
Secondary Weapon:
Armor:
Torso:
Legs:
Head:
Neck:
Arms:
Hands:
Left Ring:
Right Ring:
Waist:
Feet:
Total Weight:

POSSESSIONS & VALUABLES
gp
Total Weight:
Carrying Capacity:
Total Weight Carried:

CHARACTER
History:
NPC's:
Personality:


Last edited by Zanillo on Sat Dec 05, 2009 6:11 pm; edited 4 times in total
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Yen'Alabre Tiphwing

Post  Zanillo on Sat Dec 05, 2009 3:49 pm

Player: Shaynwize
Character Name: Yen'Alabre Tiphwing
Class & Level: Wizard 1
Race, Gender & Age: Eladrin Male, 76
Alignment: N
HP (FiBU): 23/11/5
Initiative: 1
Vision: Low-Light
Speed: 6
Passive Perception: 11
Passive Insight: 11
Experience: 0 / 1000
Deity: Ioun

DESCRIPTION
Height: 5'10"
Weight: 145 lb.
Eyes: Green
Hair: Silver
Skin: Fair
Other: -

ATTRIBUTES
Strength: 8 [-1]
Dexterity: 12 [1]
Constitution: 13 [1]
Intelligence: 19 [4]
Wisdom: 15 [2]
Charisma: 10 [0]

ATTACKS
Basic Melee: Staff +1 vs AC (d8)
Basic Range: Magic Missile +4 vs Ref (2d4+4) R:20

DEFENSES
Armor Class: 17 (4 int, 2 arm, 1 staff)
Fortitude: 11 (1 con)
Reflex: 14 (4 int)
Will: 15 (2 wis, 2 wiz, 1 eladrin)
Conditional Modifiers: +5 vs charm

SKILLS
Acrobatics(dex):
Arcana(int): 11 T R
Athletics(str):
Bluff(cha):
Concentration(int/wis/cha):
Diplomacy(cha):
Dungeoneering(wis): 7 T
Endurance(con):
Heal(wis):
History(int): 11 T R
Insight(wis):
Intimidate(cha):
Nature(wis): 8 T
Perception(wis):
Profession(any):
Religion(int): 8 T
Speak Language: Common, Elven
Stealth(dex):
Streetwise(cha):
Thievery(dex):

FEATS
Proficiencies: Cloth Armor, Dagger, Staff, Longsword
Wizard: Ritual Caster
1: Leather Armor Proficiency

RACE & CLASS FEATURES
Racial: Eladrin
Attributes: +2 Dex, +2 Int
Size: Medium
Speed: 6
Vision: Low-light
Languages: Common, Elven
Skills: +2 Arcana, +2 History
Eladrin Education: One extra skill training
Eladrin Weapon Proficiency: Longsword
Eladrin Will: +1 on Will, +5 vs charm effects
Fey Origin: Considered "Fey" for the purpose of effects related to origin
Trance: 4 hours vs the 6 hours of sleep, as well as full awareness as if awake.
Fey Step Encounter Power
Class: Wizard
Power Source: Arcane
Armor Prof: Cloth
Weapon Prof: Dagger, Quarterstaff
Implements: Orbs, Staves, Wands
Defense: +2 Will
HP @ 1: 10+Con score
HP/LVL: 4
Surges/Day: 6 + Con Mod
Arcane Implement Mastery: Staff of Defense +1 to AC & 1/encounter may add con mod to defense as interrupt
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation.
Ritual Casting: Gain free Ritual Caster feat.

SPELLs*Prepared
Rituals:
Animal Messenger
Tenser's floating Disk
Make Whole
Cantrips:
Ghost Sound: Standard, Range 10, Whisper-Yelling/Fighting, Vocal or not.
Light: Minor, Range 5, Radius of 4, last 5 minutes, out as free action, 1 at a time
Mage Hand: Minor, Range 5, <20 lb, moves 5, drops as free, all else is minor, 1 at a time
Prestidigitation: Standard, Range 2, move 1lb, harmless sensory effect, color/clean/soil 1 cubic ft 1 hr, light or snuff candle-small camp fire, chill/warm/flavor 1 lb nonliving 1 hr, small mark/symbol 1 hr, small item/image/invisible for 1 turn, 3 at a time
At Will:
Thunderwave: Each creature in close blast 3, int vs fort (d6+int thunder), push wis# of squares
Magic Missile: Range 20, int vs ref (2d4+int force), counts as basic attack
Encounter:
Fey Step: move, teleport 5 squares
Icy Terrain: burst 1 within 10, each creature, int vs ref (d6+int cold) and prone, difficult terrain 1 turn, end as minor
Daily:
*Sleep: burst 2 within 20, each creature, int vs will, Miss & Hit: target is slow (saves ends). Hit: If fails 1st saving throw, falls unconscious (save ends)
Flaming Sphere: Range 10, Int vs Ref (2d6+int fire dmg), Medium sphere attacks, creatures starting next take d4+int fire. Sustain as minor, Move 6 as move, attack as standard.
Utility:

EQUIPMENT
Primary Weapon: Rune-carved wooden Staff (held) 4lb
Secondary Weapon: Dagger (backsheath) 1lb
Armor: Leather 15 lb
Torso: Red robes
Legs: Black pants
Head: -
Neck: Pentagram of the Elementalist
Arms: -
Hands: Black Fingerless Gloves
Left Ring: -
Right Ring: -
Waist: White Sash
Feet: Black Lowboots
Total Weight: 20 lb

POSSESSIONS & VALUABLES
9 gp, 9 sp
Backpack 2 lb
Bedroll 5 lb
Belt Pouch 0.5 lb
Trail Rations, 10days 10 lb
50ft Hemp Rope 10 lb
1 Waterskin (Full) 4 lb
Spellbook 3 lb
Total Weight: 34 lb
Carrying Capacity: 80/160/400
Total Weight Carried: 54 lb

CHARACTER
History: Yen was born in Mithrendain, an eladrin city usually located in the Feywild, though it appears on the material plane deep in the heart of the Thornwood Forest when the moon is full. Being of noble heritage, Yen was raised in the Autumn Palace where he was mentored by one of the cities finest arcanists. On Yen's 75th birthday his mentor sent him out into the world to put his knowledge to the test.
NPC's: Yallandra Tiphwing (Sister), Mindartis Galinndan (Mentor)
Personality: Detached, Patient, Perceptive


Last edited by Zanillo on Sat Dec 05, 2009 9:04 pm; edited 10 times in total
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Boten Grimsteel

Post  Zanillo on Sat Dec 05, 2009 5:03 pm

Player: Shaynwize
Character Name: Boten Grimsteel
Class & Level: Warlord 1
Race, Gender & Age: Dwarf Male, 43
Alignment: N
HP (FiBU): 27/13/6
Initiative: 0
Vision: Low Light
Speed: 5
Passive Perception: 10
Passive Insight: 10
Experience: 0 / 1000
Deity: Moradin & Raven Queen

DESCRIPTION
Height: 4'6"
Weight: 190
Eyes: Grey
Hair: Short black
Skin: Ruddy
Other: Wears his beard short.

ATTRIBUTES
Strength: 16 [+3]
Dexterity: 10 [0]
Constitution: 15 [+2]
Intelligence: 16 [+3]
Wisdom: 10 [0]
Charisma: 11 [0]

ATTACKS
Basic Melee: Warhammer +5 vs AC (d10+5)
Basic Range: Throwing Hammer +2 vs AC (d6+5) R:5/10

DEFENSES
Armor Class: 17 (+6 chain, +1 light)
Fortitude: 14 (3 str, 1 warlord)
Reflex: 13 (3 int)
Will: 11 (1 warlord)
Conditional Modifiers: +5 vs poison

SKILLS
Acrobatics(dex):
Arcana(int):
Athletics(str): 8 T
Bluff(cha):
Concentration(int/wis/cha):
Diplomacy(cha): 5 T
Dungeoneering(wis): 2 R
Endurance(con): 9 T R
Heal(wis): 5 T
History(int):
Insight(wis):
Intimidate(cha):
Nature(wis):
Perception(wis):
Profession(any):
Religion(int):
Speak Language: Common, Dwarven
Stealth(dex):
Streetwise(cha):
Thievery(dex):

FEATS
Proficiencies: Simple Melee & Ranged, Cloth-Chain, Light shield, Martial Melee
1: Dwarven Weapon Training (+2 damage with axe and hammers)

RACE & CLASS FEATURES
Racial: Dwarf
Attributes: +2 Con, +2 Wis
Size: Medium
Speed: 5 Squares
Vision: Low Light
Languages: Common, Dwarven
Skill: +2 Dungeoneering, +2 Endurance
Cast-Iron Stomach: +5 vs Poison
Dwarven Resilience: Second Wind as minor instead of standard
Dwarven Weapon Proficiency: Throwing Hammer, Warhammer
Encumbered Speed: Move at normal speed despite armor or heavy load.
Stand Your Ground: Reduce hostile push, pull, or slide by 1 square. Make saving throw to resist falling prone.
Class: Warlord
Power Source: Martial
Armor Prof: Cloth, Leather, Hide, Chainmail, Light Shield
Weapon Prof: Simple & Martial Melee, Simple Ranged
HP @ 1: 12 + Con score
HP/LVL: 5
Surges/Day: 7 + Con mod
Defense: +1 Fort & Will
Combat Leader: You and each ally within 10ft gain +2 initiative
Commanding Presence: Tactical; when an ally uses an action point for an extra attack they gain half into mod to attack.
Inspiring Word, Encounter Power

EXPLOITS
At-Will:
Commander's Strike: An ally basic attacks at your command, adding your int mod to damage.
Wolf Pack Tactics: Str vs AC (W+Str) Before you attack 1 ally adjacent to you or enemy shifts 1 square.
Encounter:
Inspiring Word: 2/Encounter, Minor, Burst 5, Self or One Ally, Target can spend a healing surge and gain extra d6 hp
Walord's Favor: Str vs AC (2W+Str), one ally within 5 squares gains a bonus to next turn's attack vs that target equal to int mod + 1
Daily:
Lead the Attack: Str vs AC (3W+Str), until end of encounter each ally within 5 gains attack bonus of int mod + 1. On a miss each ally within 5 gains +1 until end of encounter.
Utility:

EQUIPMENT
Primary Weapon: Warhammer 5 lb
Secondary Weapon: Lightshield 6 lb, Throwing Hammerx3 6lb
Armor: Chainmail 40 lb
Torso: Ironwolves tabard
Legs:
Head: Skull cap
Neck:
Arms: Axe & Hammer Bracers
Hands: Chain-backed leather gloves
Left Ring:
Right Ring:
Waist: Moonhammer Clan Buckle
Feet: Iron-studded boots
Total Weight: 57 lb

POSSESSIONS & VALUABLES
10 gp
Standard Advenuring kit 33 lb
Total Weight: 33 lb
Carrying Capacity: 160/320/800
Total Weight Carried: 90 lb

CHARACTER
History: Boten was trained to be a battle commander by his father, the general of Duora-Tuhl. When Dragonmount was overrun by hobgoblins, Boten and his crew were caught on the outside when the dwarves were forced in their retreat to collapse the tunnels. Since then he has joined the Ironwolves as a mercenary squad-leader, in order both to increase his capabilities, reknown, and wealth, in hopes to utilize all three in a counter attack against the hobgoblin masses. Despite his loyalty to the ideals of Moradin such as tenacity in the face of adversit and loyalty to clan, he also has a great respect for the Raven Queen as he knows death is inevitable when your a tradesman in combat.
NPC's: Theroen Grimsteel (Father, Mentor)
Personality: Gruff, Zealot


Last edited by Zanillo on Sat Dec 05, 2009 9:04 pm; edited 4 times in total
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Krin Dasivar

Post  Zanillo on Sat Dec 05, 2009 8:00 pm

Player: Shaynwize
Character Name: Krin Dasivar
Class & Level: Paladin 1
Race, Gender & Age: Dragonborn Male, 16
Alignment: N
HP (FiBU): 29/14/7
Initiative: 0
Vision: Normal
Speed: 5 (6)
Passive Perception: 12
Passive Insight: 17
Experience: 0 / 1000
Deity: Kord

DESCRIPTION
Height: 6'7"
Weight: 305 lb
Eyes: Gold
Hair: Dark Green
Skin: Dark Brown
Other: -

ATTRIBUTES
Strength: 18 [4]
Dexterity: 10 [0]
Constitution: 14 [2]
Intelligence: 8 [-1]
Wisdom: 14 [2]
Charisma: 14 [2]

ATTACKS
Basic Melee: Flail +6 vs AC (d10+4)
Basic Range: Sling +2 vs AC (d6+4) (20bullets) R:10/20

DEFENSES
Armor Class: 20 (8 plate, 2 heavy)
Fortitude: 15 (4 str, 1 pal)
Reflex: 11 (1 pal)
Will: 13 (2 wis, 1 pal)
Conditional Modifiers:

SKILLS
Acrobatics(dex):
Arcana(int):
Athletics(str):
Bluff(cha):
Concentration(int/wis/cha):
Diplomacy(cha):
Dungeoneering(wis):
Endurance(con): 7 T
Heal(wis):
History(int): 1 R
Insight(wis): 7 T
Intimidate(cha): 9 T R
Nature(wis):
Perception(wis):
Profession(any):
Religion(int): 4 T
Speak Language: Common, Draconic
Stealth(dex):
Streetwise(cha):
Thievery(dex):

FEATS
Proficiencies: All Armor & Shields, Simple Melee & Ranged, Martial Melee
1: Kord's Favor

RACE & CLASS FEATURES
Racial: Dragonborn
Attributes: +2 Str, +2 Cha
Size: Medium
Speed: 6
Vision: Normal
Languages: Common, Draconic
Skills: +2 History, +2 Intimidate
Dragonborn Fury: When bloodied, you gain +1 to attack
Draconic Heritage: Your healing surge is equal to one quarter of max + con mod.
Dragon Breath: Encounter power
Class: Paladin
Power Source: Divine
Armor Prof: All
Weapon Prof: Simple Melee & Ranged, Martial Melee
HP @ 1: 15 + Con score
HP/LVL: 6
Surges/Day: 10 + Con Mod
Defenses: +1 fort, ref, will
Implements: Holy Symbol
Channel Divinity
Divine Challenge
Lay on Hands

PRAYERS
Channel Divinity 1/Enc:
Divine Mettle: Minor, Close burst 10, One creature makes a saving throw with bonus of cha.
Divine Strength: Minor, Personal, Apply Str Mod as extra dmg on next attack this turn.
Kord's Favor: Free, Range 5, Trigger: You or ally within range scores a crit, that person can spend a healing surge.
Divine Challenge:
At Will, Minor, One creature in Close Burst 5 is marked until this power is used again, or fail to engage. -2 on attacks against others & takes radiant dmg of 3+cha. If fail to engage, cannot use this power for 1 turn.
Lay on Hands:
At Will (up to wis/day), Minor, melee. Spend a healing surge for target to gain hp.
At-Will:
Bolstering Strike: Cha vs AC (W+Cha), Gain temp HP = Wis
Valiant Strike: Str +1/adjacent enemy vs AC (W+Str)
Encounter:
Dragon Breath: Minor, Close blast 3, All creatures, Str+2 vs Ref (d6+con lightning)
Piercing Smite: Str vs Ref (2W+Str), target and wis# adjacent foes are marked for 1 turn.
Daily:
Paladin's Judgement: Str vs AC (3W+str) and 1 ally within 5 can spend a healing surge. (Miss still heals)
Utility:

EQUIPMENT
Primary Weapon: Flail 5 lb
Secondary Weapon: Heavy Shield 15 lb, Sling
Armor: Plate, 50 lb
Torso:
Legs:
Head:
Neck:
Arms:
Hands:
Left Ring:
Right Ring:
Waist:
Feet:
Total Weight: 70 lb

POSSESSIONS & VALUABLES
3 gp
Standard Adventuring Kit 33 lb
Holy Symbol 1 lb
Total Weight: 34 lb
Carrying Capacity: 180/360/900
Total Weight Carried: 104 lb

CHARACTER
History:
NPC's:
Personality: Proud, Brave, Honor-bound


Last edited by Zanillo on Sat Dec 05, 2009 9:05 pm; edited 2 times in total
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Ollizander Silverfox

Post  Zanillo on Sat Dec 05, 2009 8:40 pm

Player: Shaynwize
Character Name: Ollizander Silverfox
Class & Level: Rogue 1
Race, Gender & Age: Halfling Male, 21
Alignment: G
HP (FiBU): 25/12/6
Initiative: +4
Vision: Normal
Speed: 6
Passive Perception: 15
Passive Insight: 10
Experience: 0 / 1000
Deity: Avandra & Sehanine

DESCRIPTION
Height: 3'11"
Weight: 78 lb
Eyes: Icy Blue
Hair: Navy Blue
Skin: Tan
Other:

ATTRIBUTES
Strength: 10 [0]
Dexterity: 19 [4]
Constitution: 13 [1]
Intelligence: 10 [0]
Wisdom: 10 [0]
Charisma: 16 [3]

ATTACKS
Basic Melee: Dagger +4 vs AC (d4)
Basic Range: Dagger +8 vs AC (d4) R:5/10

DEFENSES
Armor Class: 16 (2 leather, 4 dex)
Fortitude: 11 (1 con)
Reflex: 16 (4 dex, 2 rog)
Will: 13 (3 cha)
Conditional Modifiers: +5 vs Fear

SKILLS
Acrobatics(dex): 11 T R
Arcana(int):
Athletics(str):
Bluff(cha): 8 T
Concentration(int/wis/cha):
Diplomacy(cha):
Dungeoneering(wis):
Endurance(con):
Heal(wis):
History(int):
Insight(wis):
Intimidate(cha):
Nature(wis):
Perception(wis): 5 T
Profession(any):
Religion(int):
Speak Language: Common, Elven
Stealth(dex): 9 T
Streetwise(cha): 8 T
Thievery(dex): 11 T R

FEATS
Proficiencies: Cloth, Leather, Dagger, Handcrossbow, Shuriken, Sling, Shortsword
1: Backstabber (sneak dice are d8's)

RACE & CLASS FEATURES
Racial:
Attributes: +2 Dex, +2 Cha
Size: Small
Speed: 6
Vision: Normal
Languages: Common, +1
Skills: +2 Acrobatics, +2 Thievery
Bold: +5 vs Fear
Nimble Reaction: +2 vs opportunity attacks
Second Chance
Class:
Power Source: Martial
Armor Prof: Cloth, Leather
Weapon Prof: Dagger, Handcrossbow, Shuriken, Sling, Shortsword
HP @ 1: 12 + Con score
HP/LVL: 5
Surges/Day: 6 + Con
Defenses: +2 Ref
First Strike: Combat Advantage against Flat Footed creatures
Artful Dodger: Add Cha to AC vs Opportunity Attacks
Rogue Weapon Talent: +1 with Daggers, Shuriken Dmg d6
Sneak Attack: +2d6 when holding combat advantage (d8 from feat)

EXPLOITS
At-Will:
Piercing Strike: Dex vs Ref (W+Dex)
Sly Flourish: Dex vs AC (W+Dex+Cha)
Encounter:
Second Chance: Immediate Interrupt, When an attack hits you, force the enemy to reroll.
Positioning Strike: Dex vs Will (W+Dex) & slide the target cha# of sqaures.
Daily:
Blinding Barrage: Close Blast 3, Each enemy, Dex vs AC (2W+Dex+Blinded 1 turn), miss is half dmg no blindness.
Utility:

EQUIPMENT
Primary Weapon: Daggers x7 7 lb
Secondary Weapon:
Armor: Leather 15 lb
Torso:
Legs:
Head:
Neck:
Arms:
Hands:
Left Ring:
Right Ring:
Waist:
Feet:
Total Weight: 22 lb

POSSESSIONS & VALUABLES
33 gp
Standard adventuring kit 33 lb
Thieves Tools 1 lb
Total Weight: 34 lb
Carrying Capacity: 100/200/500
Total Weight Carried: 56 lb

CHARACTER
History: Olli was born and raised on the streets of... hey wait a minute. What business of it is yours? Wink
NPC's:
Personality: Fearless, Curious, Friendly, Optimistic
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