Zanillo's: Plane of Imagination
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Example of Play

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Example of Play Empty Example of Play

Post  Zanillo Mon Nov 23, 2009 7:25 am

[From Player]

Cassius turns the key to his room at the "Silver Colt", he had never had a key in his possession in his whole life! He normally preferred the very simple modest lodgings of a shabby common room, but since Count D-Bag decided to hunt him down he had to be where he was least expected. Which would be the fanciest inn in town, carpetted floors, double wide bedding, large curtains, a wardrobe and even his own sink! After stepping in he closed the door behind him and peered through the peekhole to make sure nobody followed him.


Last edited by Zanillo on Mon Nov 23, 2009 7:26 am; edited 1 time in total
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Post  Zanillo Mon Nov 23, 2009 8:09 am

[From DM. Who rolls privately, in order to prevent metagaming. DM should also roll initiative in order to make turns go smoother]

As Cassius peers out into the hallway, the figure of a man steps from behind the curtains across the room and hurls a dagger for the monk's unprotected neck, which misses, instead embedding itself in the door beside him.

Order of Initiative: Cassius, Thief

((Upon sight Cassius will recognize him as the man he noticed picking pockets in the market earlier))


Last edited by Zanillo on Mon Nov 23, 2009 8:35 am; edited 1 time in total
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Post  Zanillo Mon Nov 23, 2009 8:33 am

[From Player]

A dagger thunks into the door beside Cassius's head. His eyes narrow as he turns to face his would-be assailant, a petty thief who likely saw the wanted poster and thought it seemed like a pretty decent get-rich-quick scheme.

"That was the last mistake you ever made." Cassius informs with a growl, as he takes five quick steps forward and leaps to deliver a mighty kick aimed for the "bounty hunter's" head, twisting in the air to throw all of his momentum into his heel.

Attack 20 (+4 bab, +3 str, +2 charge)
Random number (10,29) : 26

Damage d8 (+3 str)
Random number (4,11) : 10

(( To make a d20 attack roll, type the following [without the spaces I've included]. The first number is the minimum, the second number sets the max. If you wish, you may include your attack bonus of say in this example +9 although you must remember a minimum roll still counts as a 1! ))
[ rand ]1,20[ /rand ]


Last edited by Zanillo on Mon Nov 23, 2009 8:33 am; edited 1 time in total
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Post  Zanillo Mon Nov 23, 2009 8:34 am

[From DM]

The footpad's eyes widen in the moment he realizes the consequences of failure. In retrospect, he probably should have realized that such a high bounty was a sign of great danger. As the monk goes into a deadly roundhouse, the only action the footpad has time for is to squeeze his eyes shut. And Cassius's connecting foot makes certain that those eyes do not open again.
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